Ganondorf is really a tragedy. Everyone, including me, had high hopes of a new Ganondorf with a new moveset for Brawl. A combination of his old self, Link, and Zelda. Some sword attacks, some magic attacks, and some hard-hitting physical attacks. Well, he’s got the hard hitting physical attacks. But overall, Ganondorf is simply a massive disappointment. Not only did they mostly keep the same Captain Falcon clone moveset, they made him much worse than he was in Melee and much worse than most everyone else in Brawl. Sure, you can still win matches with Ganondorf. I do it all the time. But don’t be fooled, you’re pretty much always at a disadvantage with Ganondorf, no matter which character you are facing, and especially if your opponent is as skilled as you or more. Ganondorf is simply too slow. He has massive power and can kill easily if you actually land some hits, but that’s easier said than done.
Ganondorf’s standard neutral attack is actually very good, though for absolutely no reason, it isn’t as fast as it was in Melee. Still, it’s pretty quick, and has good range and power for a standard neutral. It has a sweet spot as well. Use this move often to rack up damage and get your opponent out of your face, which is going to be what’s on your mind a lot if you are using Ganondorf. Ganondorf’s running attack is also pretty decent, and can lead into your up air. Leading into your up air is something you want to do a lot.
Ganondorf’s forward tilt is one of his best moves, though it doesn’t have the excellent range it had in Melee. It’s slow, but it hits hard and at an excellent horizontal trajectory, making it one of your best killing moves. When you are fighting slower opponents like Ike or Bowser, this attack is excellent. Ganondorf’s down tilt is basically a low version of his forward tilt, except it pops the enemy up, which is good for leading into an air attack. Ganondorf’s up tilt should never, ever be used in a serious match, especially one on one. Despite its fancy new vacuum ability, you’re almost guaranteed to get miss and/or get punished.
Ganondorf’s smash attacks are all very strong. His up smash is actually pretty quick, but its range and area of effect aren’t as good as it was in Melee, and it is only a single hit now. Still, it’s a great attack, though it’s much harder to use it on someone that’s coming at you from the air as it was before. The down smash is pretty much the same as in Melee, and it’s pretty good. Ganondorf’s forward smash is incredibly powerful and has great range, but it can be tricky to hit with it. Use your forward tilt as your primary kill move on the ground, and use the forward smash only sparingly.
Ganondorf’s up special is basically still Captain Falcon’s up special, though the animation now finishes up with a quick uppercut. It’s not really that useful and you’ll mostly only hit with it by accident. The move doesn’t cover a huge amount of distance, and combined with Ganondorf’s not-so-great jump, it means you really don’t want to get knocked around too much.
Ganondorf’s neutral special is pretty useless. The sheer power of the attack is ridiculous, and you can make it even stronger by reversing the move immediately after execution, but you’ll almost never score a hit, especially considering how blatantly obvious it is that the move is coming.
The down special is pretty decent, on the ground. It plows through opponents, making it a good surprise attack. Don’t even use it in the air, since the move has huge landing lag. Ganondorf’s side special is actually really good, especially short jumped. On the ground it may or may not lead in to Ganondorf’s down tilt, since only half or so of the cast will get hit by the down special when they are on the ground. Either way it’s risky. In the air the move is much quicker since you immediately slam down, and it can be used for suicide as well, though this is very risky since if you miss you’re basically doomed. The move is a good recovery option as well, for horizontal distance, but be aware of the relatively short distance it covers.
Ganondorf’s grab is actually pretty quick, so you should use it out of your shield a lot, whenever you aren’t going for your forward tilt instead (for the kill). If you just want to knock them around, your best bet is probably your back throw, but otherwise you should stick to your up and down throws to lead into your up air or up smash.
Ganondorf’s air attacks are actually really good. His neutral air is probably the most useless, but it’s decent when short jumped. Otherwise, stay away. The forward air hits very hard and is a great killing move. The back air is very good too, weaker but quicker. The up air is easily his quickest aerial, but hits hard and covers a great area of effect. Use it often; it’s one of your staple moves. Finally, Ganondorf’s down air is deadly once mastered. In the air it is a spike, but you’ll score most of your kills when you hit an opponent on the ground. Try short jumping it, or fast falling it onto someone.
Ganondorf’s final smash is another reminder of what could have been. Instead of giving you full control over Ganon, similar to Giga Bowser, the move is instead an automated one gigantic hit. It’s very simple, just face in the right directly and use the attack. If you look right at someone in front of you when you press the button, you can stun them, guaranteeing a hit.
That’s all for Ganondorf… One of the biggest disappointments in the game, but still, it’s Ganondorf. Everyone likes Ganondorf, and it is pretty satisfying to go into a fight knowing you are the underdog and still come out victorious… if you can come out victorious with this guy. There are detailed reviews of other game characters along with their reviews on the link agen judi terpercaya. Before you start with your game you can easily learn about these character and thereby be victorious in the game.